Saturday, March 20, 2010

Tale Sixty Eight: Healing is a Trust Game

Today, it struck me "healing is very much a trust game."

And you know at what precise moment it hit me? Moments after I was hit by another vehicle today. I'm not sure why I thought that, and at that moment. But I did.

You see, when you're on the road, you expect -or rather- trust, that the other drivers will follow the rules of the road. And if they don't follow the rules of the road, you just hope to God that whatever the hell they're doing keeps you alive.

Same with healing. In a raid, you hope to the WoW Gods that your healers keep you alive. Without healers, there is no raid. Same goes for tanks and DPS, but at the moment, we're sticking with tanks.

When I was "healing coordinator" in After Hours, I would make evaluate how well the healers did together. Why? Because, as silly as it sounds, healers need to have some sort of chemistry. I've run into so many groups (especially PuGs) where one healers is over healing because they don't trust the other healer. Or where they have amazing healing potential but they keep blaming each other because one heal didn't go off or X person didn't heal enough...

I've also found that while in guild raids, us healers trust too much. For example, I feel completely safe and sure of what I'm doing when I heal with Grimm, Mr. Littlebark or Apadwa from my guild. When others from my guild heal with me, I still trust them, but I'm still on my toes with them in case it's needed. It's almost mechanical. I know what my healing team will cast, what they'll use, what their OH SHI- buttons are.

So to sum this all up: healing is very much a trust game.

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