If I wanted to see my armor when I heal, I'd go and roll a priest, shaman, or paladin. The druids mojo is the SHAPESHIFT! That's what brought many of us to the class, the simple fact that we get to shift into a bear to tank, a cat or owlkin to dps or tree to heal.None of the other specs are being pushed to dps or tank in their "caster form". Why should us healers! Come ON Blizzard! So what if we can't dps in tree form. WE'RE NOT SUPPOSED TO! THAT'S WHAT OWLKIN IS FOR!Disappointing preview for catalysm. No new resto ability, a shiny "OH LOOK FLOWERS UNDER PEOPLE YOU JUST HEALED" and ToL on Cooldown.
Today, it struck me "healing is very much a trust game."
And you know at what precise moment it hit me? Moments after I was hit by another vehicle today. I'm not sure why I thought that, and at that moment. But I did.
You see, when you're on the road, you expect -or rather- trust, that the other drivers will follow the rules of the road. And if they don't follow the rules of the road, you just hope to God that whatever the hell they're doing keeps you alive.
Same with healing. In a raid, you hope to the WoW Gods that your healers keep you alive. Without healers, there is no raid. Same goes for tanks and DPS, but at the moment, we're sticking with tanks.
When I was "healing coordinator" in After Hours, I would make evaluate how well the healers did together. Why? Because, as silly as it sounds, healers need to have some sort of chemistry. I've run into so many groups (especially PuGs) where one healers is over healing because they don't trust the other healer. Or where they have amazing healing potential but they keep blaming each other because one heal didn't go off or X person didn't heal enough...
I've also found that while in guild raids, us healers trust too much. For example, I feel completely safe and sure of what I'm doing when I heal with Grimm, Mr. Littlebark or Apadwa from my guild. When others from my guild heal with me, I still trust them, but I'm still on my toes with them in case it's needed. It's almost mechanical. I know what my healing team will cast, what they'll use, what their OH SHI- buttons are.
So to sum this all up: healing is very much a trust game.
No, not quite failing. But I am beating myself over the fact that a pally is beating me at healing. Now, I know that shammies chain heal spam and pallies Holy Light Spam.So where does that leave me? At the bottom of the recount meters and with the most Overhealing done.It's frustrating in the sense that this pally just started raiding with us (it's Mr. Littlebark's pally, sinking his toes into some raiding again) and he's already beating me. This also used to happen with his shammy (but then again, I can never beat shammies.)So, it got me thinking. Am I doing something wrong? I'm rocking the Revitalize Spec (18/0/53) instead of the Living seed, since our pally tanks were having mana problems and my Living Seed ended up being an overheal anyways. At the moment, my current stats are as follows:Bonus Healing: 2148
Crit Rating: 17.12%Haste Rating: 513
Mana Regen: 789 I feel like my spell power is much too low, my haste rating is still a work in progress, and for some reason my crit is really low.Anyways, this post is more of a "speaking to myself" kind of post. I was hoping maybe putting it on paper might help me spot out the problem.Or maybe I am over analyzing this, which wouldn't be something new.Anyways, they say that two heads is better than one. Then I imagine that whoever sees this, and spots the problem head is better than just my head. Thoughts and maybe suggestions are appreciated. I feel like I'm not giving 100% to my guild and I really hate that feeling.